June 15th, 2000 Hydra-[UKS] ============================================================================= Title : Courtyard Brawl Description : This map is large gothic based map, it's has two fairly open areas with a few connecting rooms, two towers, quad and invisibility. It's designed for teamplay primarily but is excellent when used as a FFA map. It's best played with 6-12 players, 3-6 per team. Bots don't seem to manage to be able to get the quad or the rocket launcher (yet). Filename(s) : maps/HydraTourney01.bsp (mapfile) maps/HydraTourney01.aas (botdata) levelshots/HydraTourney01.bsp (levelshot) scripts/HydraTourney01.arena (arena script) Version : June 15th,2000 First beta release. History : Final release version. Author : Dominic "Hydra" Clifton Email Address : hydra@dsltd.f9.co.uk Web Site(s) : http://www.dsltd.force9.co.uk/quake3/ http://drive.to/kfc http://www.uk-stomped.net Credits to : ID-Software for Quake III Arena. Everyone on any q3 map editing message boards and anyone who's created mapping tutorials, thanks! www.planetquake.com/lvl and all map beta testers ============================================================================= * Installation * Copy this file (*.txt) and the *.pk3 file to your baseq3 folder, start a game, drop to the console and type "/map HydraTourney01" (don`t use the ""). Or start a server and select the map from the list. * Play Information * Single Player : Bots Cooperative : Yes Deathmatch : Yes Team Deathmatch : Yeah Baby! # of Players : 6-12 Difficulty Settings : Bots New Sounds : No New Graphics : Yes New Music : No * Construction * Base : Started from scratch. Editor(s) used : Q3Radiant Known Bugs : Even though I have caulk brushes all over the place, I can't seem to get rid of some flickering dots where curved edges meet flat edges, HELP!! Bots don't get RL or Quad. (even with item_botroam entities) Build Time : Built on and off over 9 days (so far) Compile Time : 49 minutes and 44 seconds Texture Pak(s) used : Quake3 baseq3 pak0.pk3 Compile machine : PIII 450Mhz/96MB Ram, UW-SCSI 9GB, TNT2 * Copyright / Permissions * You may distribute these files freely as long as this text file is included and no file and/or filename is changed. The Hydra*.* files are (C)2000 Dominic Clifton * Reviewer Notes * The map is designed for Team Play, so play it like that first! The seperate ends of the map are balanced so that each end may be defended and so that camping isn't too possible (e.g. no Railgun ammo in high locations.) Items are placed to force players to move around, health and armour are balanced. * Bug Reports / Suggestions * Please send them to: hydra@dsltd.f9.co.uk =============================================================================