March 26, 2001 [XPd]Hydra =============================================================================== --= Check out my new mod that I'm working on - Explosive Q3! =-- --= (Class Based CTF, new weapons, new maps, it's all good!) =-- Visit... _ _ _ _ _ _ _ |_| \/ | \ |_\ |_\ /_ _ \ / / \ |_\ | | \ www.| | / |_/ | \ | | _/ \/\/ \_/ | \ |__ |_/.com [= Got any comments ? Post them at LvL! =] [= http://www.planetquake.com/lvl/beta/betacomments.asp?id=559 =] =============================================================================== IF YOU HAVE TRIED PREVIOUS BETA VERSIONS OF THIS MAP, THEN READ THE CHANGES BELOW, AND GIVE ME SOME FEEDBACK ON WHAT YOU THINK OF THEM. =============================================================================== Title : Arctic Deception MapFilename : HydraCTF04.bsp Filenames : maps/HydraCTF04.bsp (mapfile) maps/HydraCTF04.aas (botdata) levelshots/HydraCTF04.* (levelshot) scripts/HydraCTF04.arena (arena script) scripts/HydraCTF04.shader (shader script) textures/HydraCTF04/*.* (texture files) Author : Dominic "Hydra" Clifton Email Address : hydra@dsltd.force9.co.uk Web Site : www.hydras-world.com <-- get more maps here!!! Map Type : CTF 6-16 players Plays best with two teams of 4 or 5. Also contains ClassicCTF entities! Map description : A large CTF map in a clean tech style, set in an arctic terrain. The map features two identical bases, each with multiple entrances. Gameplay : Seems pretty good so far, captures are hard to get because of the base layout, but I like playing maps that provide at least some challenge to all the players. That's not to say that base defense is easy though. Notes : BSPC reports a leak when there isn't one, this problem has been reported as a bug. To get round this problem the entire map has been enclosed on a giant caulk hull. Not an ideal solution as bspc takes longer to compile the AAS because of it but hey, at least you can play the map with bots! There is 100% definatly nothing strucutrally wrong with the area that bspc complains about. Just if you were thinking I had bad mapping skillz. ;-) Thanks to : id software, without you guys this would not exist Mad Props to : All the Beta Testers! The people on the quake3world level editing forums. Everyone in #qeradiant IBM, for making a laptop that I can actually run Q3 on, albeit at a lowly 25FPS. :-) LvL for a great level review/pimping site. DjBob, for the great GTKRadiant plugin: Bobtoolz and the great Q3Terra tool Paul Jaquays and Mr Elusive from iD for providing great manuals, tools and support via the q3W Forum. GNU for making totally cool powder snowboards! You, for reading this text! Requirements: : Quake III A machine capable of running a medium CTF map Beer, and plenty of it. =============================================================================== Strategy Guide (or: damn, the bsp -light -extra stage takes ages) ----------------------------------------------------------------- - Nothing yet =============================================================================== ***** Construction ***** Base : New level from scratch Textures : Bases from ID. Along with some new ones that I made. Editor used : GTKRadiant-1.1-Alpha customised by Me! :-) Known Bugs : None. Please notify me if you find anything. Compile machine : P3 750 / 384MB RAM Build Time : 5 days so far ***** Build Times ***** Compile Times Beta 1 : BSP 26 secs; VIS 142 secs; LIGHT 20494 secs AAS x secs Build Method : BSP fullvis Brushes : 6918 Clusters : x Max Rechability : x =============================================================================== ***** Usage ***** 1. extract all files from the the zip file to your baseq3 directory 2. run Q3A and at the console type "/map HydraCTF04" 3. Enjoy! 4. E-Mail me if you liked it. =============================================================================== ***** Copyright / Permissions ***** Quake III Arena is a registered trademark of id Software, Inc. You may distribute this map FREELY via internet, provided you include this .TXT file and leave the archive intact with no modifications. If you would like to use this map in any other way, please contact me via e-mail. If you let me know and give me a credit, I'll probably give you the permission to use it. Do not use my map as a base to make more maps from please! You're free to use the included textures and/or shader scripts in your MOD/MAP, just let me know if you use them and please state: "Some textures by Hydra -= www.Hydras-World.com =-" =============================================================================== ***** ChangeLog ***** Beta R1 ======= First release ===============================================================================